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TH/NGS 2024 - Generative Things
Back in November 2014, we organized the first Dutch chapter of ThingsCon in Amsterdam, after the inspiring first Berlin edition in spring 2014. After 4 years in Amsterdam, 4 in Rotterdam en 2 Covid editions, we decided to go back to Amsterdam, and also go back to Volkshotel, to mark our 10 years celebration!
Our theme for this edition: Generative Things
The inspiration for this year’s conference is the transformation of the new generative artificial intelligence in our digital lives to the physical world, the objects we use, and the places we live. What will be the physical realization of the “generative twin intelligence”? What will it mean for makers and designers of these things? How will ethics play out, and what new models of use and trust will emerge?
The program is ready. Check the latest confirmed program here. They are all inspired by this theme.
- Workshops and talks
- Exhibition with the best work
- Specially commissioned exhibition
On the latter:
We want to create an exhibition commissioned by ThingsCon to explore the next decade of living with things. We hope to inspire designers and makers of future things. We like to explain the context of an experience that ignites debate and critical thinking by engaging our community through speculative objects and things.
Our program:
🎓 <strong>Thursday</strong>: long-form workshops for even more in-depth knowledge exchange and interacting with peers.
🎉 <strong>Thursday evening</strong>: celebrating 10 years of ThingsCon with special evening program with inspirational talks, music, and drinks
🎤 <strong>Friday</strong>: the good old mix of inspiring keynotes, short project-pitches, 2-hour workshops, exhibition, and meeting each-other.
This year, the regular price for one day is <strong>100 eu</strong>, and the full conference pass is <strong>175 eu</strong>. The ticket includes entrance and catering on the conference days. You are also invited to join our special Thursday evening program.
Urban AI & Digitalisation
In the new and final Designing Cities For All: RE-generation series City Games in the Age of Urban AI DCFA fellow Ekim Tan, director of Games For Cities and founder of Play The City , explores the role of city games in the era of artificial intelligence. The first episode of City Games in the Age of Urban AI series, Digitalization, with DCFA Fellow Ekim Tan, delves into the dynamic intersection of digitalization, artificial intelligence, and urban games. We will explore how AI is transforming urban environments and the possible effects of AI on digitized and non-digitized communities. How can city games and AI foster deeper connections within increasingly digitized communities and affect collaboration in urban decisions?
Sign up for free now via the link below!
Using AI for All Amsterdammers
Modern technologies can be used in various ways to make life easier. But if we’re not careful, these possibilities will mainly benefit people who already have it easy. What can technology mean for people who, for one reason or another, have a harder time in society, for example, because they are hard of hearing, have little money, or are immigrants?
The EU project CommuniCity encourages the development of tech solutions for and with various marginalized and/or vulnerable groups. This afternoon, we will present serveral of the pilots that were carried out over the past year, demonstrating how artificial intelligence and other technologies can contribute to the well-being of various residents of Amsterdam.